KinectoPhone is a project developed during the Kinect for Windows SDK Code Camp, that took place on June 16. Adam Kinney, Rick Barazza and Dennis Delimarsky built a prototype, showing the possibilities of integrating a Kinect-powered desktop application with a Windows Phone 7 application by providing a co-op gaming experience.

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We used skeletal tracking to manipulate the main character in the WPF-based application and sockets to communicate with the mobile layer (the Windows Phone application) because of serious performance lags present with a WCF service being the connection point.

Last edited Aug 26, 2011 at 5:46 AM by DennisDelimarsky, version 3