KinectoPhone is a project developed during the Kinect for Windows SDK Code Camp, that took place on June 16.
Adam Kinney,
Rick Barazza and
Dennis Delimarsky built a prototype, showing the possibilities of integrating a Kinect-powered desktop application with a Windows Phone 7 application by providing a co-op gaming experience.

We used skeletal tracking to manipulate the main character in the WPF-based application and sockets to communicate with the mobile layer (the Windows Phone application) because of serious performance lags present with a WCF service being the connection point.
